I remember when I was a young kid, I would be playing a puzzle game called Daedalian Opus for the original Gameboy.
The player are given a set of Tetris inspired shapes and a grid matrix and the player has to rotate, flip and place the shapes inside the grid matrix without overlapping shape placements or empty spaces.
As the game progresses, you might find yourself with extra shapes you may not need and the game gradually scales up with the grid matrix grows into different shape as you progress through out the game.
This is where you need to have your thinking caps on and workout how each level is designed and how each shape is being used. Some levels have extra shapes and earlier levels don’t.


In the world of Daedalian Opus, one level can be finished in multiple ways. For example Level 6 and 9 can be played in different ways.


Because the later levels can get genuinely brutal and require precise trial-and-error, the overworld hub utilizes a password system to let you resume your progress when you decides to call it quits for the day.
Since I was replaying this game on my ANBERNIC RG 34XXSP, I can use the savestate system using RetroArch and track game playtime and achievements using RetroAchievements.


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